A downloadable game

In a library out of time and space, Sophia (the librarian and owner of the place) feels overwhelmed by the mess around her, with all the items out of place.

She has memories attached to all those items. This clutter has stressed her out because of unprocessed memories. In order to restore her peace, Sophia needs to collect all the items and place them in the correct spot on the bookshelves.

Every time that a bookshelf is organized, a memory is processed and solved, making the message related to that memory appear. 


Player Goals

The goal is to organize all items in the library and make all messages appear by filling all 5 bookshelves with 5 items each in the correct spot.

Bookshelves Subjects:

  • Familiars
  • Dwellings
  • Arts and Crafts
  • Alchemy
  • Witchcraft

To open the doors and access the items the player needs to solve all 5 puzzles, which can be accessed through the shelves portals on the main island.



Ways to track progress

Puzzles:  They are completed when the shield around the teleport object disappears and the player can return. Also, the teleport bookshelves turn opaque and two doors are opened (it removes the passage material).

Items/task track: On the upper right side of the inventory WBP (Q) it is possible to see the placed items and how much is left.
A message appears on the floor for each subject after completing all 5 objects.

Game End: All puzzles solved and all 25 objects placed on bookshelves.


Controls:

Gameplay:
WASD = Movements

Q = Open/Close Inventory and Collectables

E = Interact
    - Collect/Place Items or
    - Grab Physics Items (Laser) or
    - Control Stair Rotation (Main Floor, small stair and island near a desk)

Esc = Pause Game

Mouse = Move Camera

 

UI:
Up/Down Directional = Move along the UI

Enter = To access button

Mouse = To access button


Team Member: 

Suellen de Salles - Game Designer, Programmer, 3D Artists

Download

Download
SuellenS_LibraryOfMemories.zip 547 MB

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